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"Howl's Moving Castle" in Unreal Engine 5 - An explorative journey from gouache to 3D

The textures were painted by hand using gouache, the models were made in Blender - all made into magic in Unreal Engine 5!

In the age of AI-generators and art being treated like fast food a lot of the time, quickly consumed and forgotten within minutes of its creation, I wanted my master thesis to take a step back and refocus on the love of the craft.

As a game artist student with a history in both digital and traditional art, I felt myself sort of instantly gravitating towards an attempt to mix these two medias that I know and love. I wanted to explore if - and how - I could close the gap between traditional artistry and digital 3D environment creation.

If you're curious about the step-by-step process of this project, I have a blogpost about it here on Artstation!

The hat shop from Studio Ghibli's "Howl's Moving Castle".

The hat shop from Studio Ghibli's "Howl's Moving Castle".

View with audio!

Close-up to the decals I made for the window- and door decorations.

Close-up to the decals I made for the window- and door decorations.

A glimpse at the vertex color and parallax occlusion effects.

A glimpse at the vertex color and parallax occlusion effects.

A glimpse at the vertex color and parallax occlusion effects.

A glimpse at the vertex color and parallax occlusion effects.

A couple of the materials I created for this.

A couple of the materials I created for this.

Beams, windows, shutters, doors, lamps, bricks, wooden planks, stairs and flag.

Beams, windows, shutters, doors, lamps, bricks, wooden planks, stairs and flag.

Towers and roof parts.

Towers and roof parts.

Walls and gate.

Walls and gate.

I digitally painted on top of the normal maps in order to elevate the painterly-feel of the assets.

I digitally painted on top of the normal maps in order to elevate the painterly-feel of the assets.

Normal- and height map + base color of my cobble stone material.

Normal- and height map + base color of my cobble stone material.

Breaking up the repetitiveness by using Vertex Colors in my materials.

Breaking up the repetitiveness by using Vertex Colors in my materials.

Refence sheet.

Refence sheet.